4bit binary ripple counter with dflip flopside
This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site. Curse Help Register Sign In. Home Minecraft Forum Minecraft: Java Edition Discussion 4-bit binary counter reset? I'm trying to build something that requires a 4-bit binary counter that resets after instead of continuing to 4bit binary ripple counter with dflip flopside been able to figure it out myself or find any relevant material on the idea I'm sure there are, but finding the right wording to formulate a valid search is apparently an issue.
Anything that just instantly resets it when turning would throw off the cycle, which is important. The counter I'm using is just 4 T Flip Flops in series, each feeding into the next and with a separate output to the counter torches after a few repeaters to reduce the lag. Working on compacting everything a bit, but I want to figure this part out before I do. Any ideas or suggestions are welcome. Rollback Post to Revision RollBack. Does your counter already have a reset input? Would that allow for a consistent counter tick, or would that simply rest the counter as soon as it hit ?
I need the tick time to remain a constant. I do not currently have a reset, no, looking for a good diagram of one. Answer to your reset: Place a torch on the side of a block above your T flip flop. You want your torch to be above the reset of the memory cell in the T flip flop.
As for when it should reset, if you want it to reset after it has been on for a whole tick if you do mean the clock tick not game ticksimply have the T flip flops reset on If your resetter lags like mine, you may want to reset on Where is the "reset of the memory " in the T flip-flop??? I am using design B on the wiki http: I am an EE, not a Minecraft expert. However, I can provide you some options, as redstone pretty much mirrors actual logic design.
WrenAkula's suggestion 4bit binary ripple counter with dflip flopside a very good one. However, to avoid insta-reset atyou have a couple of options. First, you could reset at instead. However, because the reset isn't instant, your output might be at for a little bit. You can avoid this problem by instead using a D flip-flop for a synchronous reset.
Take your asynchronous reset output and feed it into the D input of a flip-flop. Clock the D flip-flop, 4bit binary ripple counter with dflip flopside that your reset only ever hits at the 4bit binary ripple counter with dflip flopside beginning of the 4bit binary ripple counter with dflip flopside cycle you might even need to lead the counter clock a bit, depending on your timing.
Another option would be to fully latch your ripple counter's output your design is called 4bit binary ripple counter with dflip flopside ripple counter in EE terminology, btw. For every output, add a D flip flop clocked out of phase of your main counter. They should only latch when your counter's outputs are all ready. This introduces a lag, but it's constant so it probably won't be a problem for your design.
In addition, you don't need the extra redstone delays to compensate for the ripple with this design. You can also implement a fully synchronous counter. I'll leave it to you to search for this on the Internet. Anything you find about digital and electronic logic design should apply to your redstone, as well. I was playing around with a similar design as Nocturnum's to count to 5, and I was struggling with timing the reset on due to the ripple it left me at A synchronous reset sounds like it might be easier to work with.
Thanks for the suggestions! Also, EE student here. Starting from the cell to the right of Q, draw a 3x3 square going right and down. Since the output is Q more precisely the torch two cells to the right of Qyou should be able to reset the latch and hence the flip-flop by powering the solid block three to the right of Q, or the wire two below it.
You might need to modify the design a bit to be able to access that area without accidentally connecting wires together. You might consider JK flip-flops instead of T flip-flops in this case, though.
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