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This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site. Curse Help Register Sign In. Home Minecraft Forum Minecraft: As I tried building a counter that was able to count up and down, I found: There I learned that a normal counter would count down if I do not invert the signal between the T-FlipFlops. But I could not build any construction that would allow me to invert if I wanted to add 1 and not invert if I wanted to substract 1.

Rollback Post to Revision RollBack. I'm interested in this too but 4 bit binary ripple countdown counter desktop bad 4 bit binary ripple countdown counter desktop with logic gates and such that I can't very easily put together a binary counter in the first place.

I can't really think of a way to grab some redstone expert's attention either: I'm going to assume that he didn't have a ripple counter. If he did, then the only input he would have would be to the least significant digit and the clock.

If all you have is a ripple counter, you would need to cycle all the way around to count down. This isn't 4 bit binary ripple countdown counter desktop harder.

The links between digits just need to have one more input XOR'd in. The new inputs to those 4 bit binary ripple countdown counter desktop are the other digits of the input. Now, you can add any number to the number that is stored in memory. The only question is, how do you add a negative number? To add a negative number, just use signed ints.

But, since you never will have values less than -1, you could use it as operating over the range -1 to I think that what he is saying is pretty much the same thing. If you have 4 digits, then you have 4 t-flipflops. This means that there is 1 input, and 3 connections between the 4 flipflops. That should do it for you! I'm usually pretty good with technobabble and but apparently that doesn't translate into real techspeak because that was a big pile of undecipherable mysticism to me.

I'd devote my day to surfing through wiki pages about those terms to try and grasp it but so far with this sort of thing those haven't been readable either. Yay free advertising plug here: Follow the links in my signature for help with redstone. If you post in the Redstone Compendium Thread, you're very likely to get an answer with pretty pictures and everything.

Just ask nicely and wait for one of our resident redstone experts to come along. The other link Absolute Beginner's Guide. Which you're not, of course, judging by what you've already accomplished. Not saying you need that guide, but I'll go ahead and throw that one in there for good measure. I'm not sure if you still want ideas, but i have a very simple one.

In my Counter i have used for my 7 Segment Display, i created a boat counter, in that each button press opens a door, and each door has a pressure plate. Each pressure plate is connected to a decoder and a number is displayed. This was greatly helped by a guy called Etho Ethoslab on youtube and i've made videos of my Display unit here: Put two of them together and it could go as follows: My most recent video of the whole project working 4 bit binary ripple countdown counter desktop uploading as i type this.

My Redstone Filled Youtube Page. Make sure to connect the counter up so it's a synchronous one. Is that 4 bit binary ripple countdown counter desktop problem? I still have near zero comprehension of what a t flip flop is. Knowing if statements and for loops is all the engineering type advantage I had going into any college course, though I really should have just been an engineer.

The whole biology thing really doesn't feel like it's paying off lately. So I've been getting a real headache trying to parse the designs in the redstone link.

Isn't there a better way to show these things than smilies? Plus the legend for what things meant seems to go right out the window after the first post- that really didn't help.

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A counter is a sequential logic circuit that goes through a prescribed sequence of states upon the application of input pulses. The prescribed sequence can be a binary sequence or any other sequence.

A counter that goes through 2 N N is the number of flip-flops in the series states is called a binary counter. The modulus of a counter is the number of different states it is allowed to have. Counters are very widely used in almost all computers and other digital electronic systems. There are two major categories of counters: Counters arranged so that the output of one flip-flop generates the clock input of the next higher stage are generally called asynchronous counters or ripple counter.

In other words, in asynchronous counters, the CLK inputs of all flip-flops except the first one are triggered not by the incoming pulses but rather by the transition that occurs in other flip-flops. Therefore, the change of state of a particular flip-flop is dependent upon the present state of other flip-flops. When a transition from, say, to occurs, the one-to-zero transition of the low-order three bits ripples from bit to bit.

Since each flip-flop has a non-zero propagation delay, ripple counters are relatively slow. Therefore, an upper limit on the number of flip-flops in the flip-flop chain ought to be imposed. Synchronous counters eliminate the cumulative flip-flop delay seen in ripple counter. Each flip-flop is clocked by the same clock signal. Each gate selectively controls when each more significant bit flip-flop is to change state toggle on the next clock transition.

Such control enable can be realized by setting, for example, the J and K inputs of a J-K flip-flop. Because of this control, the addition of a common clock will synchronize data transfer and all flip-flops will change state simultaneously. The important feature of a synchronous counter is that the transitions of the individual flip-flops are synchronized to a master clock signal.

J-K flip-flops are normally used in the synchronous counters due to the enabling controlling feature of the J and K inputs. There are two basic schemes for generating the J and K inputs. One of them is illustrated in the four-bit binary counter shown in Fig. Notice that the information to the J-K inputs is formed in a parallel fashion.

The counter is accordingly termed as synchronous parallel counter. In the parallel scheme the number of inputs to each AND gate increases linearly with the number of stages.

For this added expense one gets the fastest possible synchronous counting circuit. If the J-K input information is formed from the output of the AND gate in the previous stage, one has a synchronous serial counter. Although the serial scheme is slower than the parallel scheme, the number of inputs to the AND gate per stage is constant in the serial case two inputs per stage. Connect the count-up ripple counter shown in Fig. Set data switch SW1 from logic 0 to logic 1 clear all flip-flops.

Now connect CLK to a pulse generator in your pencil box J-K flip-flops in 74LS76 are negative edge triggered and start counting by pushing the pulser button. Continue the process and record the output of each transition in a truth table. Does it count correctly?

We can convert the count-up ripple counter to a count-down ripple counter by connecting the clock of the flip-flops to Q instead of Q the LEDs are still connected to Q. Make the modification and try out the circuit. Connect the 4-bit synchronous parallel counter as shown in Fig.

Repeat the same procedures in the ripple counter experiment. From the transition table of the counter and the excitation table of the J-K flip flop, verify that the J-K inputs to the flip flops are correct.

Estimate the highest possible clock frequency for all 4-bit counters in this experiment with the data supplied by the Data Book. Introduction A counter is a sequential logic circuit that goes through a prescribed sequence of states upon the application of input pulses.

Asynchronous Counters Counters arranged so that the output of one flip-flop generates the clock input of the next higher stage are generally called asynchronous counters or ripple counter.