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Let us begin with the most basic example. It is fine if you do not understand everything right now, we will go into more detail later. The first line simply tells that the source code is written for Solidity version 0. This is to ensure that the contract does not suddenly behave differently with a new compiler version. The keyword pragma is called that way because, in general, pragmas are instructions for the compiler about how to treat the source code e.
A contract in the sense of Solidity is a collection of code its functions and data its state that resides at a specific address on the Ethereum blockchain. The line uint storedData; declares a state variable called storedData of type uint unsigned integer of bits. You can think of it as a single slot in a database that can be queried and altered by calling functions of the code that manages the database.
In the case of Ethereum, this is always the owning contract. And in this case, the functions set and get can be used to modify or retrieve the value of the variable. To access a state variable, you do not need the prefix this.
This contract does not do much yet due to the infrastructure built by Ethereum apart from allowing anyone to store a single number that is accessible by anyone in the world without a feasible way to prevent you from publishing this number.
Of course, anyone could just call set again with a different value and overwrite your number, but the number will still be stored in the history of the blockchain. Later, we will see how you can impose access restrictions so that only you can alter the number. All identifiers contract names, function names and variable names are restricted to the ASCII character set. It is possible to store UTF-8 encoded data in string variables. Be careful with using Unicode text as similarly looking or even identical characters can have different code points and as such will be encoded as a different byte array.
The following contract will implement the simplest form of a cryptocurrency. It is possible to generate coins out of thin air, but only the person that created the contract will be able to do that it is trivial to implement a different issuance scheme.
Furthermore, anyone can send coins to each other without any need for registering with username and password - all you need is an Ethereum keypair. The line address public minter; declares a state variable of type address that is publicly accessible. The address type is a bit value that does not allow any arithmetic operations. It is suitable for storing addresses of contracts or keypairs belonging to external persons.
The keyword public automatically generates a function that allows you to access the current value of the state variable from outside of the contract. Without this keyword, other contracts have no way to access the variable. The code of the function generated by the compiler is roughly equivalent to the following:.
Of course, adding a function exactly like that will not work because we would have a function and a state variable with the same name, but hopefully, you get the idea - the compiler figures that out for you.
The type maps addresses to unsigned integers. Mappings can be seen as hash tables which are virtually initialized such that every possible key exists and is mapped to a value whose byte-representation is all zeros.
This analogy does not go too far, though, as it is neither possible to obtain a list of all keys of a mapping, nor a list of all values.
So either keep in mind or better, keep a list or use a more advanced data type what you added to the mapping or use it in a context where this is not needed, like this one.
The getter function created by the public keyword is a bit more complex in this case. It roughly looks like the following:. User interfaces as well as server applications of course can listen for those events being emitted on the blockchain without much cost.
As soon as it is emitted, the listener will also receive the arguments from , to and amount , which makes it easy to track transactions. In order to listen for this event, you would use.
Note how the automatically generated function balances is called from the user interface. The special function Coin is the constructor which is run during creation of the contract and cannot be called afterwards. It permanently stores the address of the person creating the contract: Finally, the functions that will actually end up with the contract and can be called by users and contracts alike are mint and send.
If mint is called by anyone except the account that created the contract, nothing will happen. On the other hand, send can be used by anyone who already has some of these coins to send coins to anyone else. Note that if you use this contract to send coins to an address, you will not see anything when you look at that address on a blockchain explorer, because the fact that you sent coins and the changed balances are only stored in the data storage of this particular coin contract.
Blockchains as a concept are not too hard to understand for programmers. The reason is that most of the complications mining, hashing , elliptic-curve cryptography , peer-to-peer networks , etc. A blockchain is a globally shared, transactional database.
This means that everyone can read entries in the database just by participating in the network. If you want to change something in the database, you have to create a so-called transaction which has to be accepted by all others. The word transaction implies that the change you want to make assume you want to change two values at the same time is either not done at all or completely applied.
Furthermore, while your transaction is applied to the database, no other transaction can alter it. As an example, imagine a table that lists the balances of all accounts in an electronic currency. If a transfer from one account to another is requested, the transactional nature of the database ensures that if the amount is subtracted from one account, it is always added to the other account.
If due to whatever reason, adding the amount to the target account is not possible, the source account is also not modified. Furthermore, a transaction is always cryptographically signed by the sender creator. This makes it straightforward to guard access to specific modifications of the database. In the example of the electronic currency, a simple check ensures that only the person holding the keys to the account can transfer money from it.
What happens if two transactions exist in the network that both want to empty an account, a so-called conflict? The abstract answer to this is that you do not have to care.
If two transactions contradict each other, the one that ends up being second will be rejected and not become part of the block. Blocks are added to the chain in rather regular intervals - for Ethereum this is roughly every 17 seconds. The more blocks that are added on top, the less likely it is.
So it might be that your transactions are reverted and even removed from the blockchain, but the longer you wait, the less likely it will be. It is not only sandboxed but actually completely isolated, which means that code running inside the EVM has no access to network, filesystem or other processes.
Smart contracts even have limited access to other smart contracts. There are two kinds of accounts in Ethereum which share the same address space: External accounts that are controlled by public-private key pairs i. Regardless of whether or not the account stores code, the two types are treated equally by the EVM. Every account has a persistent key-value store mapping bit words to bit words called storage.
A transaction is a message that is sent from one account to another account which might be the same or the special zero-account, see below. It can include binary data its payload and Ether. If the target account contains code, that code is executed and the payload is provided as input data. If the target account is the zero-account the account with the address 0 , the transaction creates a new contract.
The payload of such a contract creation transaction is taken to be EVM bytecode and executed. The output of this execution is permanently stored as the code of the contract. This means that in order to create a contract, you do not send the actual code of the contract, but in fact code that returns that code. Upon creation, each transaction is charged with a certain amount of gas , whose purpose is to limit the amount of work that is needed to execute the transaction and to pay for this execution.
While the EVM executes the transaction, the gas is gradually depleted according to specific rules. If some gas is left after the execution, it is refunded in the same way. If the gas is used up at any point i. Each account has a persistent memory area which is called storage. Storage is a key-value store that maps bit words to bit words. It is not possible to enumerate storage from within a contract and it is comparatively costly to read and even more so, to modify storage.
A contract can neither read nor write to any storage apart from its own. The second memory area is called memory , of which a contract obtains a freshly cleared instance for each message call. Memory is linear and can be addressed at byte level, but reads are limited to a width of bits, while writes can be either 8 bits or bits wide. Memory is expanded by a word bit , when accessing either reading or writing a previously untouched memory word ie.
At the time of expansion, the cost in gas must be paid. Memory is more costly the larger it grows it scales quadratically. The EVM is not a register machine but a stack machine, so all computations are performed on an area called the stack.
It has a maximum size of elements and contains words of bits. Access to the stack is limited to the top end in the following way: It is possible to copy one of the topmost 16 elements to the top of the stack or swap the topmost element with one of the 16 elements below it.
All other operations take the topmost two or one, or more, depending on the operation elements from the stack and push the result onto the stack. Of course it is possible to move stack elements to storage or memory, but it is not possible to just access arbitrary elements deeper in the stack without first removing the top of the stack.
The instruction set of the EVM is kept minimal in order to avoid incorrect implementations which could cause consensus problems. All instructions operate on the basic data type, bit words. The usual arithmetic, bit, logical and comparison operations are present. Conditional and unconditional jumps are possible. Furthermore, contracts can access relevant properties of the current block like its number and timestamp.