Cyberjaya to Host Soccer Bot Challenge 2014

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An interactive introduction to the mindstorms software is available from Lego here. Parts lists for the retail 1. Online Resources Dave Parker at nxtprograms. Most designs can also be built with the Lego Mindstorms Education base set supplemented by the Education Resource set, lego mindstorms soccerbot see the comments at his help page about using the different sets.

The Lego Group posts building instructions for a few bonus models here. The nxtasy organization hosts a blog for all things NXT. Lego engineering at Tufts University offers a variety of support, especially for educators. A fairly complete list can be found on the Lego Mindstorms book site. For the truly advanced robotics engineer, Lego offers developer kits in hardware and software as well as firmware updates and various patches here.

Creating your own sound files for the NXT is possible but challenging. Here are some guidelines from the University of Washington School of Art. Additional prerecorded sound files are available from Lego.

The nxtasy lego mindstorms soccerbot posts some instructions for creating melody files, which take up less space than recorded sound files. Some popular songs have been programmed as My Blocks and can be downloaded from Lego engineering. The Lego Education site contains software downloads for third party sensors and other items here. HiTechnic offers NXT-G software blocks for its sensors as well as sample programs that use them here.

Building lego mindstorms soccerbot for the "5-minute bot". Inspired by original design at nxtprograms. This version has been redesigned for the Educational Base Set. Building instructions for an "explorer" robot. This robot adds an ultrasound sensor to the 5-minute bot.

The original design is available at nxtprograms. This version is redesigned for the Education Base Set. Building instructions lego mindstorms soccerbot the "line follower" by nxtprograms. This robot adds a light sensor to the 5-minute bot in order to follow a line on the floor.

Building instructions for a "radar" station, inspired by a similar robot at nxtprograms. This robot is redesigned to be built using the Education Base Set, but it can also be built with the retail sets.

Building instructions for the remote-controlled "rover", inspired by a similar robot at nxtprograms. This robot is redesigned for the Education Base Set.

Lego mindstorms soccerbot instructions for the "Whirling Dervish", a Segway style balancing robot inspired by a somewhat similar model at nxtprograms. A Segway style balancing robot with a gyroscopic stabilizer. Lift mechanism provided by side gears on the shaft with driving gear racks on the cabin.

Door operation driven by worm gears attached to a differential. Lights and a trap door included. Concept by Alexander, derived partly from the T robot arm design by Lego. Scans the room for the nearest target using the ultrasonic sensor, then measures the range to target and adjusts the altitude of the shot accordingly.

Radar-enabled Venus Fly Trap. Spring final project. Uses the ultrasound sensor to determine when prey is within range and closes the lego mindstorms soccerbot. If the touch sensor does not detect a lego mindstorms soccerbot victim, the trap reopens to try again.

Concept derived from a similar design by Laurens Uses two sets of wheels moving in opposite directions to lego mindstorms soccerbot the inside of a chimney. A wide wheel base helps keep the robot from tipping over. The weight of the NXT brick forces the wheels against the walls. When the opening angle of the wheels is degrees, the horizontal force at the walls is Remains green when no traffic is in the vicinity.

Turns red whenever a car approaches. Sets off an alarm lego mindstorms soccerbot the car runs the light. The best design we've seen. Leave Me Alone Box. Lego mindstorms soccerbot ultimate lego mindstorms soccerbot of a Turing machine. One that turns itself off after running its program. This clever little singer scans a sheet of paper printed in grey scale and interprets each shade of grey as a separate note.

Instructions and comments at Battlebricks. Bowls a perfect Wii bowling game every time. Instructions for a similar design can be found at Battlebricks. Biped Walker Dino 5-B. This ingenious robot uses only lego mindstorms soccerbot motor to drive the legs with offset linkages. Another motor is used to swing the intellibrick back and forth to act as a counter balance. Lego Robotics at TPS. Members work in teams designing, constructing and programming robots to perform a variety of activities such as following a track lego mindstorms soccerbot the floor, navigating a maze, playing follow-the-leader, reading and singing music, radar ranging and plotting, walking on two feet, balancing on two wheels, climbing up chimneys, playing piano, and bowling.

The Winter session meets Thursdays from 3: Images lego mindstorms soccerbot the Spring session. Click on the group photo at left to see the full slide show. Images from the Winter session.

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The discussion on this web page is about using the HiTechnic sensor. HiTechnic offers a "Football Kit" that includes a ball, seeker V2 and compass sensor; click here to see the reduced price. If sensor is mounted on a robot with the sensor's mounting holes below the sensor, the direction numbers are as shown in the diagram below: This will be the same if the sensor is mounted "upside down", "right way up", or "sideways".

The circled command above will make motor C go backwards. Note that my HiTechnic Seeker V2 sensor is plugged into computer brick socket 2. If your robot has your seeker sensor plugged in to a different socket, you will have to change this code. The program above brings the HiTechnic Seeker V2 sensor into our program. In the code above, we have added a mathematics block. We have changed the sensor's command block to detect when the direction number "Equals 5".

Note that we have connected the two blocks by a yellow wire. This allows the direction number to go from the Seeker block through the yellow wire to the Mathematics block. If you forget to do this, the program will refuse to work! To do this we need a loop. In the code above, the mathematics block is connected to the loop with a green wire. This code will allow your robot to leave the loop and obey the next command following the loop. We haven't put that next command in yet, but will soon.

There are lots of things we can tell our robot to do after it finds the ball. However, just so we can test that our code works, let us tell our robot to go forward one rotation each time the ball is seen. The code above causes motors A and C to turn one rotation, causing the robot to go a short way forwards.

The loop in the code above causes the whole code to keep repeating forever, or until we turn our robot off. This complete program causes the Robot to keep finding the Soccer ball, and following it - which is what we wanted. Download this program to your robot, and test it to see that your robot does what you want it to do. If there are problems, carefully check the diagrams above to make sure you have understood the method we have outlined above.

When everything is good, go on to the next step to find out how to tell your robot which is your opponent's goal! Soccer Tactics 2 - Find the Ball! The second thing we want our robot to do is to find the ball. The circled command above will make motor A go forwards.