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A leader is a named character that leads a significant part of the Empire, as Governor, Scientist, Admiral or General. The ruler is a specific subtype of Leader and in many cases elected from the existing leaders. All values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics and ruler traits.
While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. There is one pool for each type of leader, other than Rulers, who cannot be recruited directly. The default size of the pool is 3, but this can be increased by various effects. A leader can be recruited from the pool for a base cost of energy credits.
When a leader is recruited, a replacement in the leader pool is generated immediately. Thus, it is possible though potentially expensive to "re-roll" leaders in the pool by recruiting and immediately dismissing leaders. Alternatively, leaders in the pool are replaced automatically after 10 years. Once recruited, leaders can be freely assigned to different posts for example, moving a governor from one planet to another sector - taking a few days to arrive at the new location - be left without an assignment, or be dismissed.
Each leader has an age in years, which is between 28 and 50 when they are first generated for heirs. Leaders have a base guaranteed lifespan of 80 years. Life expectancy can be improved by picking the traits Enduring or Venerable during species set-up and by researching certain technologies, picking certain traditions; or worsened by picking Fleeting during species set-up.
Synthetics and certain other cases can make a leader immortal. Certain event resolution choices can robot on icon pop quiz characters level 4 part 1 grant an increase in lifespan for all leaders. After passing their guaranteed lifespan, leaders have a chance of dying every month.
The probability is 0. The mean lifespan with no modifiers is 88 years, 6 robot on icon pop quiz characters level 4 part 1. Leaders may also die when the science ship, fleet or army they are commanding is destroyed, or by certain events.
The skill level of a leader determines their basic bonuses, which depend on leader type ruler, governor, etc. By default, skill ranges from a minimum of 1 to a maximum of 5. The skill maximum can be increased to up to 10 by certain traits, civics, and the leader enhancement policy.
A leader's skill increases after accumulating a certain number of experience points, shown in the table below. Upon gaining a level, a leader's experience total resets to 0, and they have a chance to gain a leader trait. Robot on icon pop quiz characters level 4 part 1 Leaders are generated with one pre-existing trait suitable for their class. Every time a Leader robot on icon pop quiz characters level 4 part 1 a level, they have a chance to receive an additional trait, provided they do not already have 3 traits.
Scientists that are leading research are excluded from this form of trait gain. Otherwise, traits can be received from events and anomalies.
The chance to gain a trait depends on the level of the leader and is higher on higher levels. The chances are for each level:. These traits are available to all leaders, except rulers and hive mind leaders. If the leader becomes ruler each of these traits will be replaced by a random ruler trait. Every empire robot on icon pop quiz characters level 4 part 1 one character who is designated as its ruler, which gives their trait bonuses to the empire as a whole.
Leaders are not recruited but assigned based on the type of government when a ruler dies or their term expires.
Rulers are often selected from among the empire's existing leaders, again depending on authority, or are simply generated as new characters. It is important to remember that rulers have their own specific trait pool, and the leader's prior level and traits do not apply for as long as they are ruling.
This means that replacements may need to be assigned to counter unexpected 'loss' of senior staff. This can be especially problematic if only Scientists can become leaders.
In election-based systemseach election generates several candidates. Candidates drawn from the governor, scientist, admiral, or general pools can resume their previous duties once their term is completed; they may either simply return to the leader pool, or they may need to be rehired for the standard Energy cost. Election candidates can also be associated with political Factions. Ruler traits are lost when a ruler steps down. While the appearance and name of an empire's first ruler are determined when designing an empire, his or her traits are determined randomly every time a new game starts.
Requires Deep Space Outposts. Robot on icon pop quiz characters level 4 part 1 New Worlds Protocol. Only starting trait for Hive Robot on icon pop quiz characters level 4 part 1. Only starting trait for Machine Intelligences.
A governor administers the Core Sector or sectorsand affects all population and surface construction in it. Their traits focus on populace output and efficiency.
Each skill level provides: They gain experience by: A scientist may either manage research in one of the research areas or command a science ship. Admirals command entire fleets. They gain new traits based on what they are doing. Unlike other leaders, new admirals can arise following space battles. Generals may lead both offensive and defensive armies. Their impressive bonuses at higher levels are offset by their reduced uselessness on the galactic scale. Generals can die during ground battles.
Each ascension path offers a unique trait that offers different benefits depending on the leader type. In addition, both Synthetic and Chosen One grant leaders Immortality. While Synthetic and Machine Intelligence leaders are immortal they can still die by accident, regardless of their age. Every 10 years there is the following chance of a leader suffering an accident and dying:. Note that this is rolled per empire, not per leader. For a role with exactly one leader, this represents a mean active lifespan of years.
The Self-Preservation Protocols Tradition reduces the weight of accidents by half, reducing the chance for an accident to occur for each role to 1. This Tradition Swap is only available to Machine Intelligence empires. This article is considered accurate for the current version 2. The following table may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.
Retrieved from " https: Articles with potentially outdated tables. Views Read Edit View history. This page was last modified on 3 Mayat Content is available under Attribution-ShareAlike 3.
Robot on icon pop quiz characters level 4 part 1 Enhancement — Selected Lineages. Leader Enhancement — Capacity Boosters Machine. Aristocratic Elite Delegated Functions.
Colonial Viceroys Operational Proxies. Composer of Strands" modifier. This leader is resilient and in excellent physical condition, dramatically increasing life expectancy. This leader has unusually flexible programming, and is capable of quickly adapting new methods and procedures if they prove superior. This leader was only recently upgraded to a sufficiently autonomous state to allow robot on icon pop quiz characters level 4 part 1 command positions.
The powerful psionic energies of the Shroud have slowed the natural aging process of this leader. The personal development and skills of this leader seem to have plateaued at their present level. This leader is stubborn and slow to accept new methods and ideas, even if they have proven superior. This leader has particularly rigid programming that only rarely permits behavioral modifications, even when such changes would improve efficiency.
This leader has fallen to substance abuse to cope with the stress, which has had a detrimental effect on physical health. This leader is an architect at heart, investing in more efficient construction practices.
This leader is intent on promoting the construction of Battleships. Champion of the People. This leader is intent on promoting the construction of Corvettes. This leader is intent on promoting the construction of Cruisers.
This leader is firmly entrenched in the labyrinthine web that makes up the polictical machine. This leader is intent on promoting the construction of Destroyers. This leader aims to expand their borders, reducing the Outpost build cost and Colony Influence cost. This leader is known for their insatiable curiosity, valuing space exploration above all else. This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.
This leader is an expert at organization possessing the necessary micromanagement skills to command very large starship formations.