Audison bit one for sell
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Everyone is complaining that ingame reports are doing shit. This is the very reason. Premium tank I don't like? The ingame reporting gets absolutely flooded with stupid and wrong reports. So any automated system reacting on those reports has to give a LOT of leeway.
Definitely cannot confirm, I had plenty of games where self-righteous fuckwads who were pissed that I didn't throw my life away trying to rescue them from their idiotic push spent the entire game letting the enemy team know where I was.
One time it ruined my chance of a carry, another time I was still able to carry despite it. There is no good reason to give away a teammate's position - whether or not they die quickly is their decision, not yours. I've had the same experience and saw it happen often. Can't have nice things when it's full of assholes. I'm not saying they're amazing, but I don't think they're bad enough to pretend they don't exist as so many people do.
I think people like to pretend that they don't exist because of the first film is so much more better. On its own, it's an excellent sci-fi movie, borderline classic despite having some not-so-well-aged elements. The sequels don't hold up to it while at the same time, now that Matrix is mentioned, people have to address the whole cultural memory of the trilogy. I think people who pretend the sequels don't exist, while claiming that is clearly tongue in cheek, recognise the difference in quality and the fact that the sequels, as movies, don't really bring anything worth value to the original concept and in certain way, kinda even demean the value of the first movie.
As silly as that idea is, it does hold some truth in a way. While movies should be seen as individual pieces of culture, when Matrix had sequels, video games, etc, it became a franchise for its own lifespan. And when that happened, the first movie was always going to be a part of that - while on purely artistic merit, it could have been just a single movie and no-one would have to remember the others, when these days and in the future, Matrix is mentioned- the baggage will always be there.
I am a bot. I really enjoyed the Grille 15 line grind. There's the toaster, Nashorn But the Waffletracktor TDs at tier 8 and 9 were such great vehicles, that high tier grind didn't really feel like grinding and I kept them both. It will show if you need tracks first. One aspect that is actually completely external, is that modern strains are often heavy on the THC while the antipsychotic CBD, cannabidiols, are there in lesser amounts.
Except on medical strains. There is a great documentary about this, I have to dig it up, I recommend it. Shane I can't remember the name- I'll edit this comment if I find it. It's about years old now, I think.
It's not simply always because people wouldn't "understand weed" and it would be something that is simply showing your "hidden shadows"- modern weed is stronger and more potent than it was even just few decades ago. Selective breeding gradually shifted this to be THC dominant. Only in the last years has the pendulum swung the other way with the rediscovery of CBD and its return in modern medical cannabis strains. One aspect is the problem of legality - when it's illegal, it's logical to want stronger THC strains since you won't need as much "product" to get high.
So, it's honestly not simply an internal thing. The CBD is an antipsychotic while THC is almost the opposite- bound to trigger more anxiety even if one might not be prone to it. Ignoring this is ignoring the business culture and harm reduction aspects in the drug world.
Modern cannabis can be really heavy shit, so to speak - and differences between strains can be huge. And one thing is indica - sativa -balance. I prefer sativa, I'm happy and social on it. On Indica- heavy strain I'm much more introspective. If I'm in a wrong setting with indica, no, I won't have good time. Does it mean I have some hidden issue? Surely weed can trigger and amplify some states, but claiming it couldn't make one anxious or paranoid WITHOUT underlying emotional issues, is like saying drinking heavily wouldn't affect ones inhibition or co-ordination.
On an more anecdotal level - I rarely smoke these days, but I've had periods in the past, experimenting with mushrooms or lsd.
These substances have made me face my shit, but also - whithin one month I've had light, easy feel-good euphoria trips - and few weeks later, I've had bad time with weed. I misread his question. But you won't get a 2nd skill unlocked like with the female crew members. It's just slightly confusing as I think in the past in these bundles, Wargaming itself has used the term "zero skill", here it does not.
As you understand, the difference would be huge in the long run - having a BIA crew is nice, but having zero skill BIA means a lot faster training crew.
This crew isn't zero skill crew, right? Hillary did not warn trump about the damage a trade war would do, so it is her fault for allowing Trump to make stupid moves. Female crew can be mixed with regular joes and BIA still works. I think those were nice changes.
You have to remember everything takes extra time in a big company. A single game maker could address a bug in matters of hours of getting a bug report - in a company this big it takes time for the cogs to turn. The only bug that's really been annoying me is that even though I have ticked on receive messages only from the contact list every now and then some toxic message gets through somehow.
And no, it hasn't been a platoon mate. Don't have the time for that. It is, but I feel like Arty north spawn is much better than south spawn. North spawn arty can position to shoot into heavy tank alley, while south spawn can't, or I haven't figured out where that location is. It is there, but it's a very small area target area that you can use. Right next to the base circle, westside, around the spot where there used to be?
I think it's about middle of sector K4? This is only viable to shooting at around D7-E7, but if the enemy heavies are forced to stay there, it can be really good. This location gives arty fairly good view on the castle outer wall area as well - which is more difficult for the north spawn to hit with an arty I mean as that one outer tower blocks the shots. Also the far west corner is better for arty in south spawn than it is for north, I think. For these reasons, I prefer south spawn, if playing arty.
Mind you, I'm speaking more with the assumption that this map didn't change all that much in 1. It would be so fun to have crew jump out of tanks. Or crawl out of a burning wreck.
That would take away from the arcade feeling of the game though, to see your enemy is actually just a few humans and not some faceless metal box. That's the first time I've ever heard anyone say that. I guess if you have a garbage crew it's not great but with a good crew it's very good. I think the reason might be that while E is indeed pretty good, most people find AMX 13 57 just much more fun to play.
Or, at least that's how it is for me I have 'em both, think they are both excellent but AMX is just one of the most fun premium light tanks in the game. Not to diss the message, it's valid Just a hunch but I think if you would have left out the weed, it might have been easier.
Not advocating big doses, but still I think it might have made your experience harder. Then again, while I have "plenty" of experience in a way, I've never had really big doses of psychedelics so this comment might be full of shit and I know nothing.
In my personal experiences, the worst ones have been the ones I've mixed psychedelics with weed. Maybe I'm in the minority or not, but I usually associate psychedelics such as mushrooms and LSD to be substances that alter your state strongly, but in a very "clear" way.
There is a certain sense of sharpness and clarity. Where as in with weed and pot- I kinda feel there is something similar to alcohol. It's usually not very psychedelic experience, but especially heavily indica-sided strains leave me feeling certain kind of fogginess and introversion.
This hasn't happened to me ever when purely tripping on psychedelics. Also, with big doses, I think mixing anything, is a certain kind of risk.
I've learned that few times with different substances- I mean other than psychedelics- I tend to have better time by respecting a certain substance by not mixing it with other things. Nevertheless, this comment of mine is naturally, highly subjective and maybe your trip wasn't at all influenced by the weed. Just wanted respectfully share my own experience.
After 15 odd years of trying different shit with an open mind- weed and pot are things that can heavily cloud ones mind. They are often underestimated. I've gotten more psychologically harder experiences with them than with any psychedelics myself. With psychedelics, it's like throwing a lump of mud into a clear class of spring water, in my humble opinion. You're actually correct, the weed certainly catapulted me in to paranoia about my worries.
The trip would have still been out of this world intense but the weed definitely affected the experience. However I have had a few great experiences combing weed with psychedelics, it's like playing Russian Roulette with the trip, making it a huge risk. I can agree that it make the experience more foggy, same case with DMT apparently. I've smoked dmt sandwiched between my weed when I had my first breakthrough and it was mindblowing, but I have heard that weed clouds and fogs the experience, have you found this to be true?
I know people might have good experiences with combos, but it might not work with everyone.